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Turns move quickly in Fort with a small amount of straightforward steps to complete and actions that are easy for all players to understand. The components of the game are well made, you can imagine laying them out for a game on the tarmac of your neighbourhood street. The overall look and feel adds to the charm and whimsy of Fort’s theme.įort draws you in with its endearing depictions of pasta sculptures and water-pistol fights, but its gameplay takes it beyond being whimsical and into a deckbuilding game worth paying attention to. The components of the game are well made, with the laminated cards and chunky player boards having a satisfyingly kid-proof feeling to them you can imagine laying them out for a game on the tarmac of your neighbourhood street. Image: Leder GamesĮverything in Fort, from the design of each card to the little pizza and toy box resource tokens, transports the player back to a time where their parents would unleash them to climb trees, capture frogs, build structures out of junk and get up to all sorts of mayhem.
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Fort's art style is incredibly striking and really get's the game's theme across. Fort’s art design - of youngsters with Saturday morning cartoon hues and exaggerated expressions - gets its wonderful feeling of childlike freedom and fun across. It’s a game about kids doing kid stuff the cards show kids scuffed from skateboarding, careening in soapbox racers, stuffing their faces with cheese puffs and stuck together with glue in shades of paint splashes and crayon scrawls. The bright, at-first garish style works to elevate Fort’s already unique theme. The artwork is by Root illustrator Kyle Ferrin, who moves away from the softer tones found in the sober woodland warzone to a more eccentric colour palette here. Fort’s art design gets its wonderful feeling of childlike freedom and fun across.ĭesigned by Grant Rodiek as a retheme of 2018 release SPQF and published by Leder Games - the studio best known for Root - Fort is a deckbuilding game about a rabble of kids competing to see which of the local gangs can acquire the most stuff and build the best fort. Fort hops over these potential pitfalls by introducing some original ideas in a charming deckbuilding game focused on providing simple but engaging player interaction. Meandering through an overly-simple deckbuilder that refuses to take risks can be as excruciating as wrestling with an overly complex one, particularly for players familiar with the genre.